library IEEE; use IEEE.std_logic_1164.all; entity Vggame is port ( CLOCK, RESET, G1, G2, G3, G4: in STD_LOGIC; L1, L2, L3, L4, ERR: out STD_LOGIC ); end; architecture Vggame_arch of Vggame is type Sreg_type is (S1, S2, S3, S4, SOK, SERR); signal Sreg: Sreg_type; begin process (CLOCK) begin if CLOCK'event and CLOCK = '1' then if RESET = '1' then Sreg <= SOK; else case Sreg is when S1 => if G2='1' or G3='1' or G4='1' then Sreg <= SERR; elsif G1='1' then Sreg <= SOK; else Sreg <= S2; end if; when S2 => if G1='1' or G3='1' or G4='1' then Sreg <= SERR; elsif G1='1' then Sreg <= SOK; else Sreg <= S3; end if; when S3 => if G1='1' or G2='1' or G4='1' then Sreg <= SERR; elsif G1='1' then Sreg <= SOK; else Sreg <= S4; end if; when S4 => if G1='1' or G2='1' or G3='1' then Sreg <= SERR; elsif G1='1' then Sreg <= SOK; else Sreg <= S1; end if; when SOK | SERR => if G1='0' and G2='0' and G3='0' and G4='0' then Sreg <= S1; end if; when others => Sreg <= S1; end case; end if; end if; end process; L1 <= '1' when Sreg = S1 else '0'; L2 <= '1' when Sreg = S2 else '0'; L3 <= '1' when Sreg = S3 else '0'; L4 <= '1' when Sreg = S4 else '0'; ERR <= '1' when Sreg = SERR else '0'; end Vggame_arch;